I was just reading bit-tech's article on Ubidays, and I noticed a continuation of a current surge. Everybody's making RTS games. And they're all getting hyped. How many do we really need to come out in a year? Granted, I do prefer shooters over strategy, but I'll play an RTS for hours every once in a while. But with even two big ones coming out every year (which i think is going to be the trend), how could anyone keep up? This year we had Supreme Commander and Command and Conquer 3. Coming up: Halo Wars, Starcraft 2, and Tom Clancy's Endwar. I'm sure there are others that aren't as hyped, as well. Gamers don't need a boatload of RTS games. The guys and girls who are really into them generally stick to one for a long time (Starcraft, anyone?). Developers shouldn't bother starting a big competition in this field. Instead, a certain company could put they're latest announced project aside and create, I don't know, some type of action RPG. I know everyone's excited about Starcraft 2, and I'll check it out, but there's no way demand for these games is high enough to warrant three big ones to come out in a year.